Dei'ah veDibur - Information & Insight
  

A Window into the Chareidi World

1 Elul 5764 - August 18, 2004 | Mordecai Plaut, director Published Weekly
NEWS

OPINION
& COMMENT

OBSERVATIONS

HOME
& FAMILY

IN-DEPTH
FEATURES

VAAD HORABBONIM HAOLAMI LEINYONEI GIYUR

TOPICS IN THE NEWS

HOMEPAGE

 

Produced and housed by
Shema Yisrael Torah Network
Shema Yisrael Torah Network

 

 

 

 

 

 

 

 

 

 

Home and Family


Computers are Not Child's Play
by T. Katz

The long summer break for girls and even the short break for boys are a sure recipe for "Ima, I'm bored," endless quarrels and frayed nerve ends. What is the solution for those who don't think beyond just-give-me-some-peace-and-quiet-before-I- lose-my-marbles? Some irresponsible parents sit their children in front of the computer and breathe a sigh of relief. Now there's time to sleep, relax or chat on the phone in peace. As long as the house stays neat and clean without a big concoction of Legos, Duplos, cars and trucks, board games and Bamba all over the floor.

Ahhh, what a pleasure! The house is spotless, lunch is served at the computer, the afternoon hours are whiled away in front of the screen, dinner in front of the captivating device and at bedtime -- wouldn't it be nice if you could just fold up the kids right there next to the computer (which would also save the mess of taking out the beds)?

"Oh, they're just jealous of my new computer," say parents who buy "educational" computer (CD) movies and entertaining computer games. Adopting an air of righteousness they say, "Which is better, sending the kids outside to spend their time in bad company, riding their bikes around endlessly and romping around on the playground (clearly inviting rowdiness) or spending their time in a quiet and refined home? (That's how we like them--clean, no crumpled clothes, presentable and undemanding.)

Computer games (not to speak of movies) are a sure path to everything evil and destructive. We will address the spiritual side later, but it should be noted that the tremendous harm rendered by computer games is a proven and known phenomenon, and not just among talmud Torah principals.

According to Dr. Daniel Mamen, a world-renowned expert on Attention Deficit Disorder, "Many children suffering from ADD are capable of playing for hours at the expense of their other tasks. They fall into outbursts of rage and behaviors akin to withdrawal symptoms when it is withheld from them . . . Occupation with computer games does not engage the brain. Everything arrives ready-made (sound effects, visual effects, outcomes, etc.) and the brain does not have to learn and create connections. Like a muscle, the more the brain is used, the stronger it grows and more capable of performing additional activities. The less it is used the weaker it becomes. Repeated occupation with activities that do not involve the brain reduce the person's ability to focus and his capacity for activity declines dramatically."

Impaired concentration is a phenomenon described by all the melamdim at all of the talmudei Torah. "Let me go into a classroom I'm not familiar with," said one melamed at a Jerusalem talmud Torah, "and within five minutes I can fish out the `computer kids.' Computer kids are unable to concentrate, they are distracted and unfocused, they get bored to death in every lesson and are not challenged by any question or by a sugiyoh that is the height of interest for the rest of the class."

Says another melamed: "I couldn't believe my eyes. I was teaching a boy in mechinoh (pre-first grade). He was creative, full of interest and inquisitiveness, energetic and fond of challenges. After a few years I went into a 4th grade classroom and I encountered a totally different child. The name and face were the same, but that was where the similarities ended. He gazed at me as if looking at a dim screen, with a bored and empty look. Before me was the empty shell of a fabulous boy." An inquiry quickly revealed the child was addicted to computer games.

Why does this happen? Computer games expose the child to innumerable stimuli and flood his brain with sounds, sights and effects. The onslaught of information causes shallowness, since there is no need to delve, no need for thought, creative association and drawing conclusions. A child who is inundated by activity for a few days suddenly finds every other activity to be bland and uninteresting and develops a chronic case of mental laziness. The damage can be long-term, and in some cases irreversible.

Many parents reject these claims outright. "Computer games make my child think quickly, they teach him how to react quickly, and these are proven advantages," they say.

Pure nonsense says Rav B. of One Step Ahead, an organization that deals with the victims of computers. "On the surface the computer kid appears to react swiftly, but this is actually routine activity that requires no effort whatsoever. The only learning is tapping keys on the keyboard quickly and attentiveness to very strong stimuli. Weaker stimuli will not get past the child's reaction threshold. What will happen to the child in life? Often the child will become helpless and incapable of reacting."

Furthermore, the computer habituates the child to immediate reward. Answer the question right, make the right move and you receive a bonus. Pleasant sound effects and a virtual ice- cream cone. Since the child grows accustomed to receiving everything here-and-now, all his patience vanishes. And many children become chronically testy.

Yet the list of damage goes on. Computer games transform the child into a serial addict. "The researchers wanted to see what part of the brain computer games affect," says Dr. Mamen. "They discovered the parts of the brain that produce dopamine showed greater activity during computer games than other parts. This is the same part of the brain cocaine works on."

According to Rav B., "Computer games are not like regular games. A child who plays at the computer remains there while he is riding the bus and even while sitting in front of the melamed telling him about the parshoh. You won't find this kind of phenomenon among children playing tag or playing a board game. The game is thrilling while it lasts, but it ends and it has clear time and space boundaries. Computer games invade everything positive during every hour of every day. They stay with the child day and night, during the week and on Shabbos, during class and even during tefilloh."

The researchers (not necessarily religious) complain that virtual play interferes with human relations. The child playing at the computer does not learn how to share, to acquiesce, to speak with and have consideration for others. Computer kids are children lacking in basic social skills.

Here we arrive at the issue of contents. "I have to speak about the boy to his parents again and again," says the melamed. "He stands during recess roaring and shouting words from other realms and behaves with frightful violence." Violence is woven into even the most innocuous computer games. Studies show simple computer games expose the child to a fearsome number of violent scenes, all perfectly elegant, clean and even pleasant in appearance.

Donald Duck gets angry with his friend. He consults the head of the flock, who comes up with a death sentence for the unruly duck. At this point the child takes an active role, becoming the flock executioner who beheads the troublesome duck. Quack, quack, quack. After the execution is carried out the ducks continue to quack and the pastoral setting remains unchanged. Time for the next game.

The child continues to be the one who carries out violence in one form or another, all easy and painless. The virtual blood flows and with one keystroke it simply vanishes. One game and another and the young child internalizes the message that violence can be amiable, life goes on and can be lovely. The blurring between the worlds sometimes brings him to the point of violence in the real world as well.

Then there are problems such as dirty contents. One game leads to another. The child gets a disk from a friend and saves the program onto the computer. Let no one be deluded: parents are not in control. Children are much more adept with computers than their parents. They know how to create partitions and to import material into folders and sub- folders.

The bottom line is that parents must face the painful truth: if you have computer games they are not to occupy the child, not to keep him away from bad company and not even to enrich his world. You bought the computer games out of pure selfishness -- to get some quiet from the kids, to keep the house tidy and to keep them from pestering you. All of the philosophizing, mudslinging on the neighbors' rambunctious children and the I-watch-over-my-kids-via-the-computer are merely worn out pretexts.

 

All material on this site is copyrighted and its use is restricted.
Click here for conditions of use.